Trovian Technologies

ENT—06Enterprise

A mechanism nobody can open, a facility not yet built, a procedure too dangerous to rehearse live. We build the augmented and virtual experiences — and the 3D media — that make those things visible, walkable and memorable.

ENT—06

AR, VR & 3D Media

Built with

  • AR (marker & markerless)
  • VR & simulation
  • 3D modelling
  • Animation
  • Anamorphic 3D
  • Compositing
Deliverables
12
Delivery stages
4
01

Information placed on the thing itself

Marker-based and markerless AR puts instructions, specifications and product options onto the actual object or space, which shortens explanation far more reliably than another document.

02

Rehearsal without the risk

VR training, simulation and virtual walkthroughs let teams practise and inspect inside a repeatable environment, without the cost, downtime or danger of the live setting.

03

Media engineered for its screen

Anamorphic 3D is built for exact display dimensions and viewing positions. Get the geometry right and the illusion holds; approximate it and it collapses from the first glance.

What's included

Everything this service covers.

Scopes are agreed in writing before work starts — what you see here is what gets delivered, not a menu of extras.

Concept development and technical feasibility review
Marker-based and markerless AR experiences
Spatial product visualisation and configurators
Guided AR workflows and interactive information layers
VR environments for training and simulation
Virtual walkthroughs of facilities and unbuilt spaces
Controller-led interaction design for target headsets
3D modelling, materials, lighting and animation
Camera direction and final compositing
Anamorphic 3D designed to exact screen geometry
Large-format and DOOH delivery specifications
Device and headset testing on target hardware

How it runs

AR, VR & 3D Media, step by step.

01

Decide the medium

AR, VR, animation or anamorphic each solve different problems. We start by choosing the one that fits the audience and setting — sometimes the answer is a much simpler video.

02

Storyboard and block

Scenes, interactions and camera moves are storyboarded and blocked out in grey before any detailed modelling, where changes are still cheap.

03

Build and light

Modelling, materials, lighting and interaction are produced against the target device or display, with review builds shared throughout.

04

Test in place

Experiences are tested on the actual headset, handset or installation, because scale, brightness and viewing position only reveal themselves on site.

Common questions

AR, VR & 3D Media, honestly answered.

For AR, usually just their own phone, which is much of the appeal. VR needs a headset, and we will be straightforward about whether the training value justifies that investment — sometimes it clearly does not.

Works well with

Services that compound this one.

Start the conversation

Want a fixed quote for ar, vr & 3d media?

Tell us about your organisation and we will reply with a clear scope, price and timeline — usually within one working day.